![]() >Keep dying and exploring, you'll have a better experience and learn if you go into it not feeling too invested in a run. Consider talking to Yellow Mage enemies you find. >There's a way to make the floating wizard head chill out. Most of the more bestial ones don't have much to talk about, but experimenting can lead to interesting interactions. >Bunch of fights can be resolved through talking, such as telling a zombie to die will make it stop attacking. >Book of Enlightenment is a free save anywhere. Infection will kill you without the proper herbs, or you'll have to cut off a limb to avoid dying. ![]() >Try to avoid fighting zombies and other shit like that. ![]() Often times, some combination of running straight for the dungeon instead of getting supplies gives you Sprint, which makes it where you can outrun pretty much any enemy. >The opening choices give you specific abilities. Just based off that you can probably guess just how amazing they can be. For example, killing a boss called the Salmonsnake and using a soul stone gives you a trinket that prevents limb loss, bleeding, and removes infection. >Special enemies give accessories when using a soul stone on them. >If you find a blank scroll, you can literally write in it to get basically any item in the game, including the strongest weapons/armor. More turns and chances to disarm enemies is critical. Different enemies have different parts, but often taking out legs will do it. >When you've disabled an enemy in a way where you can go for a clean head shot, there will be an exclamation point above them. >Defend when an enemy is doing some nonsense, it prevents coin flips from being an issue. Use bear traps, hit and run, focus down specific body parts you know will be used in the same order each time, etc. If you have to fight, cheat like a motherfucker. You don't gain experience and enemies rarely drop items worth the risk. “Indeed, the mistress is much like you.>Fighting is a bad idea in most cases. There's a catch though instead of becoming a better doctor than her father, Aya does the very same mistake-turning people into dolls. In a later part of the game, it's shown that Aya had become a doctor and Maria remains by her side.More scenes happen after this, including the appearance of Dio and how Maria and Aya escapes the mansion.She even takes care of the doll with one swing of her knife. The man falls on his knees, and blood pools on the floor underneath him. Before the chainsaw lands on Aya, however, knives pierce through the doctor's body.A doll will appear holding Aya to prevent her from running while the doctor holds the chainsaw over his head, ready to cut down his daughter. In the chapel, the same thing will happen in the “Don't help Maria” decision.Maria will ask you to leave her, but despite Aya's efforts in convincing Maria, the young girl leaves.Together, you and Maria will search for an escape, but the loud wail of a chainsaw will be heard from the distance. Choose “Help Maria” then look for some bandage to take care of her injuries. This is the best and good ending in the game. Together, they dispose of the mistress's body, and he tells Aya that her mother passed due to an illness. She didn't want this to happen to her mistress but fearing being killed, she does what her father tells her. After seeing what happened, Maria is in complete shock. Walkthrough The main goal of Misao is to collect six key items to offer at an altar. ![]()
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